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Understanding games and game cultures /

Richardson, Ingrid, 1966-

Understanding games and game cultures / Games and game cultures Ingrid Richardson, Larissa Hjorth & Hugh Davies. - London: SAGE, [2021] - ix, 234 pages : illustrations ; 25 cm

Includes bibliographical references (pages [203]-225) and index.

"Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and 'gamified' digital society."--

9781526498014 1526498014 9781526498007 1526498006

2020944086

GBC125797 bnb

020107510 Uk


Video games--Social aspects.
Electronic games.

GV1469.17.S63 / R53 2021

794.8 / R521