Sherman, William R.,

Understanding virtual reality : interface, application, and design / William R. Sherman, Alan B. Craig. - Second edition. - xxix, 908 pages : illustrations ; 24 cm. - The Morgan Kaufmann series in computer graphics . - Morgan Kaufmann series in computer graphics. .

Includes bibliographical references (pages [823]-862) and indexes.

Pt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality.

Addresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.

0128183993 9780128183991 9780128009659 0128009659


Virtual reality.
Human-computer interaction.
Human-computer interaction.
Virtual reality.
Virtuele werkelijkheid
Mens-computer-interactie

006.8 / S553