000 02296nam a22004697a 4500
001 18401
003 OSt
005 20250203112857.0
008 190731t20192019maua b 001 0 eng d
020 _a0128183993
_q(paperback)
020 _a9780128183991
_q(paperback)
020 _a9780128009659
020 _a0128009659
020 _z9780128010389 (ePub ebook)
040 _aIQ-MoCLU
_beng
_cUSD
_erda
_dIQ-MoCLU
_dYDXIT
_dCUY
_dYDX
_dBDX
_dUKMGB
_dOCLCF
_dNLHHG
_dIPC
_dDLC
082 0 4 _a006.8
_223
_bS553
100 1 _aSherman, William R.,
_eauthor.
245 1 0 _aUnderstanding virtual reality :
_binterface, application, and design /
_cWilliam R. Sherman, Alan B. Craig.
250 _aSecond edition.
264 1 _a Cambridge, MA :
_b Morgan Kaufmann,
_c [2019]
264 4 _c©2019
300 _axxix, 908 pages :
_billustrations ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 1 _aThe Morgan Kaufmann series in computer graphics
504 _aIncludes bibliographical references (pages [823]-862) and indexes.
505 0 _aPt. 1. What is virtual reality? -- pt. 2. Virtual reality systems -- pt. 3. Applied virtual reality.
520 _aAddresses the fundamentals of the medium of virtual reality. VR depends on the human perceptual system and thus this books addresses both the physical and psychological components of the human and how this knowledge can be used to create compelling VR experiences. This book examines the key technological components (hardware and software) for user tracking and other inputs plus visual, aural, haptic, olfactory, and gustatory displays, as wells interaction and navigation interfaces for manipulating, moving, and more--back cover.
650 0 _aVirtual reality.
650 0 _aHuman-computer interaction.
650 7 _aHuman-computer interaction.
_2fast
650 7 _aVirtual reality.
_2fast
650 7 _aVirtuele werkelijkheid
_2gtt
650 7 _aMens-computer-interactie
_2gtt
700 1 _aCraig, Alan B.,
_eauthor.
776 0 8 _iebook version :
_z9780128010389
830 0 _aMorgan Kaufmann series in computer graphics.
910 _aSAJA
942 _2ddc
_cBK
_n0
999 _c18401
_d18401